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Microsoft completes $69 billion Activision purchase; biggest-ever deal in gaming industry

Microsoft completes $69 billion Activision purchase; biggest-ever deal in gaming industry

The successful completion of Microsoft’s acquisition of Activision Blizzard Inc., despite regulatory challenges spanning nearly two years, marks a significant development in the gaming industry. Valued at a whopping $69 billion, this deal stands as the largest-ever acquisition in the history of the video game sector. By integrating Activision Blizzard into its operations, Microsoft, known for its Xbox gaming consoles, has significantly strengthened its position in the gaming market, propelling it from the fifth position to the third globally, trailing only Tencent Holdings Ltd. and Sony Group Corp.

This acquisition represents a strategic move by Microsoft to enhance its competitive edge, expand its gaming portfolio, and consolidate its presence in the ever-evolving gaming sector. The extensive negotiations and regulatory hurdles encountered during the acquisition process underscore the complexities and challenges involved in large-scale mergers within the tech and gaming industries.

Microsoft completes $69 billion Activision purchase; biggest-ever deal ...Microsoft’s efforts to secure a three-month extension for the deal’s expiration period from Activision highlight the company’s determination to navigate and overcome the regulatory obstacles that threatened to derail the transaction. This acquisition not only amplifies Microsoft’s gaming capabilities but also highlights the company’s commitment to remaining at the forefront of innovation and market leadership within the dynamic landscape of the global gaming industry.

Microsoft’s successful closure of the acquisition of Activision Blizzard Inc. was not without its challenges, particularly with regards to regulatory compliance. The company made strategic modifications to the merger agreement in order to secure approval from UK authorities, a move that ultimately facilitated the completion of the deal. However, despite this progress, the US Federal Trade Commission, which initially attempted to block the transaction through legal means, is continuing to pursue legal action in its own administrative hearing.

UK blocks Microsoft $69 billion Activision deal over cloud gaming ...

The potential consequences of this ongoing legal battle are significant, as a successful outcome for the Federal Trade Commission could compel Microsoft and Activision Blizzard to undo the entire acquisition. Despite the obstacles presented by the FTC’s persistence, Microsoft remains resolute in its pursuit of securing the long-term viability of the deal.

In order to address the concerns raised by UK regulators, Microsoft devised a restructuring plan that involved the divestiture of certain gaming rights to Ubisoft Entertainment SA, a French video game company. The UK’s Competition and Markets Authority ultimately granted approval for the deal after accepting this restructuring proposal. The primary focus of the UK regulator was to ensure that healthy competition is maintained in the emerging market for cloud-based game streaming services. This decision highlights the increasing regulatory scrutiny within the gaming industry, particularly in relation to the preservation of fair competition and consumer welfare, as digital gaming platforms continue to evolve and expand.

The completion of the Activision acquisition by Microsoft marks not only a significant milestone for the gaming industry but also poses a series of fresh challenges for Phil Spencer, Microsoft’s gaming chief. The deal presents Spencer with an opportunity to revitalize the company’s underperforming mobile games business, with Activision’s portfolio, including the widely popular Candy Crush franchise, serving as a cornerstone for this strategic objective. However, the delays in finalizing the deal have further exacerbated Microsoft’s struggle to catch up in the mobile gaming market, especially considering the sector’s oversaturation and the company’s ongoing dispute with Apple Inc. over App Store access.

Microsoft, Activision to sell streaming to secure biggest video gaming ...

Despite the hope that the legal dispute between Epic Games Inc. and Apple would lead to a more open environment for gaming platforms, progress has been limited, and Microsoft’s cloud gaming service continues to face restrictions within Apple’s ecosystem. These challenges underscore the persisting difficulties in establishing a more accommodating landscape for gaming and cloud-based services within the competitive mobile market.

Furthermore, the gaming landscape has evolved since the initiation of the Activision acquisition, as the much-hyped potential of the metaverse hasn’t fully materialized as a significant commercial opportunity. This shift is notable given that the metaverse was initially identified as a key driver for the acquisition when it was first announced in January 2022.

The delayed completion of the deal has also granted Microsoft the opportunity to begin the process of reshaping Activision’s culture in alignment with the company’s vision. While Microsoft has historically adopted a hands-off approach to the gaming studios it acquires, this time it may choose to be more actively involved. Fans’ feedback about some of Activision’s past business decisions, such as excessive releases that diluted the value of certain franchises and the perceived neglect of beloved series like StarCraft, might influence Microsoft’s strategy for fostering a more favorable gaming environment and enhancing its relationship with the gaming community.

The handling of harassment complaints and allegations of fostering a “frat boy” culture at Activision under the leadership of CEO Bobby Kotick has garnered significant criticism and legal challenges. In 2021, California’s Civil Rights Department filed a lawsuit against Activision, intensifying the scrutiny on the company’s workplace environment. In response, Activision took steps to address these issues, including the appointment of a diversity, equity, and inclusion officer, the introduction of a head of inclusive game design, and the release of a report detailing the progress made on workplace concerns.

Microsoft, in contrast, has taken a different approach, publicly pledging to maintain a neutral stance on employee unionization, distinguishing itself from Activision, which had actively opposed employee unionization efforts. In a significant move, Microsoft’s ZeniMax video game unit’s employees joined the Communications Workers of America in January, with Microsoft promptly recognizing the union.

The acquisition deal between Microsoft and Activision faced resistance from various quarters, notably from Sony, the maker of the popular PlayStation consoles. Jim Ryan, Sony’s video games chief, raised concerns that Microsoft could potentially disadvantage competitors by offering them a subpar version of the widely popular Call of Duty shooting game. However, in July, Microsoft and Sony entered into a 10-year agreement ensuring that future entries of the Call of Duty franchise would continue to be available on PlayStation consoles. Recently, Jim Ryan announced his decision to retire from Sony in March, marking a significant transition in the leadership of the gaming industry. These developments highlight the complexities and competitive dynamics within the gaming industry, with a focus on maintaining a fair and inclusive working environment and fostering healthy competition among industry leaders.

The initial concerns raised by UK regulators regarding the Microsoft-Activision deal centered on the potential consequences for gamers, including the possibility of increased prices, limited options, and reduced innovation within the gaming industry. However, the latest agreement between Microsoft and the UK regulators stipulates that Microsoft will not be able to restrict access to Activision’s crucial content solely to its own cloud gaming service or prevent other competitors from accessing these games. This measure aims to safeguard fair competition and ensure that gamers continue to have access to a diverse array of gaming choices and innovations, thereby promoting a healthy and dynamic gaming ecosystem.

Activision, established in 1979, has emerged as a powerhouse in the gaming industry, housing some of the most beloved and widely recognized game franchises worldwide. From the immensely popular titles like Overwatch, World of Warcraft, and Crash Bandicoot to the blockbuster success of Call of Duty, which has amassed more than 425 million units in sales and generated over $30 billion in revenue, Activision has solidified its position as a major player in the gaming market. Its impressive track record and diverse portfolio of successful game franchises underscore its significance within the gaming industry and highlight the strategic value that the acquisition holds for Microsoft as it seeks to bolster its position in the global gaming landscape.

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