King
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Trends
Despite pandemic, gaming is well-positioned to withstand recession
Efforts to slow the spread of COVID-19 have led to a global economic downturn, but the gaming industry is booming.…
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Trends
Sokowatch raises $14M to digitize Africa’s informal B2B supply-chain
Kenya based B2B e-commerce startup Sokowatch has raised $14 million in Series A funding toward its mission of revamping supply-chain…
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Trends
VCs hunt for platform opportunities in ‘hyper-casual’ gaming
There are billions of gamers on the planet, and even as gaming consoles and devices grow more powerful, there’s a…
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Finance
Tesorio raises $10M Series A to help companies track their cash flow
Tesorio, a startup that helps businesses aggregate and analyze their cash flow data, today announced that it has raised a…
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Trends
Sensor Tower: Candy Crush players spent an average of $4.2 million a day in 2018
Players of King’s Candy Crush series of mobile puzzle games spent an average of $4.2 million a day in 2018, according…
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Trends
King’s Candy Crush Friends drives franchise to 262 million monthly active players
Activision Blizzard‘s King mobile games division had 262 million monthly active users in the third fiscal quarter ended September 30, reported…
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Nintendo rockets to first place in July for gaming industry ad spend on TV
It’s a Nintendo TV world, and Sony’s just living in it, dropping out of the top 5 for gaming ad…
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